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Dolphin emulator memory card formatted for another market
Dolphin emulator memory card formatted for another market












  1. DOLPHIN EMULATOR MEMORY CARD FORMATTED FOR ANOTHER MARKET PRO
  2. DOLPHIN EMULATOR MEMORY CARD FORMATTED FOR ANOTHER MARKET SOFTWARE
  3. DOLPHIN EMULATOR MEMORY CARD FORMATTED FOR ANOTHER MARKET CODE

DOLPHIN EMULATOR MEMORY CARD FORMATTED FOR ANOTHER MARKET CODE

The real crime here is that Code Junkies felt that they could sell this as a commercial product. It's composed of ten "classic" titles that were either downloaded homebrew or in some cases commissioned/made by the developers.

DOLPHIN EMULATOR MEMORY CARD FORMATTED FOR ANOTHER MARKET PRO

All the features of the Max Drive Pro are mostly pointless except for gcidol loading, which works on regular memory cards.Įver play a game so bad that you wonder how it came into existence? This is that game. One last note is that Dolphin does not support the Max Drive Pro Memory Card, but, that's not really such a big deal. To actually get a GCIDOL into Dolphin, you'd need Windows XP, Windows Vista or newer and a soft modded Wii to export the executable. Dolphin will not run on any version of Windows older than Vista.

DOLPHIN EMULATOR MEMORY CARD FORMATTED FOR ANOTHER MARKET SOFTWARE

One of the funnier issues is that the Datel Software will not run correctly on any version of Windows newer than XP. This opened up the possibilities for booting GameCube Linux and other homebrew without needing expensive alternatives. The Max Drive Pro had the added ability to convert dols into GCI files that could be booted from Memory Cards using the Max Drive Pro disc. The Max Drive is a pretty cool device it lets you connect a special Memory Card to your computer and backup/load save files.īut this isn't just about the Max Drive this is about the Max Drive Pro which turns something cool into something extremely useful. Let's dig into the discs and see if they were worth the trouble.

  • Some of the products require XFB to be off.Īfter meticulously figuring out every one of these pitfalls, Datel's products finally ran somewhat consistently, meaning they could be examined and played in Dolphin.
  • In order to make those work, users must change the X to the region code of whatever BIOS is on hand. This causes Dolphin to be unable to load the game.
  • Some Action Replay discs have a region code of X.
  • The only fix right now is a hack to delay the drawing of frames slightly. Using dualcore gets around this, but they can still randomly hang.
  • All of the discs will hang on single core within a few seconds.
  • The MaxPlay and Action Replay will seemingly hang on boot if any memory cards are plugged in but unplugging the memory cards alleviates the issue.
  • Even with all of that setup, there are still more hurdles to worry about. For those without a console to rip files from, there's no hope of running these titles. LLE audio is also required or else they'll crash spectacularly.

    dolphin emulator memory card formatted for another market

    They absolutely need the GameCube BIOS because the software abuses part of the BIOS in order to boot up and then use its exception handlers. Next, these titles don't boot up in Dolphin without a few settings usually reserved for homebrew. Due to trickery on the disc, don't expect to dump these without a fight!














    Dolphin emulator memory card formatted for another market